ShadowFellowship

Route Planner

App + webBeta

Plan dungeon pulls on the real map, on the web or in the app, then follow the plan live in game.

Build a route pull by pull on each dungeon's real map with real monster portraits, in the app or on this website. Every edit answers one question: does the route reach the required points? Publish a route and players upvote the ones that work. During a run the app reads the combat log and marks what is dead, what you are fighting and what you walked past.

Needs
  • Combat log
This website, sample data. Showing a detail. Tap to see the whole screen.Everdawn Grove in 6 big pulls, 106.4 % of the required points.

What it does

  • Real map art and monster portraits for every dungeon in the app's data (15 today).
  • Click a pack to add it to a pull, Ctrl+click for one monster, N for a new pull.
  • Affix toggles for Empowered, Ghorn and Witch, and Shadow Lord with its orb count.
  • Portals, invisibility pairs and numbered notes on the map.
  • Import and export share strings that the community planners read.
  • Live: dead pulls fade, the current pull breathes, skipped packs get hazard tape; a strip in game shows the pull, kills and pace.
  • Present (F11) fills a second screen with the map.

How it works

Planning needs no game

Routes are planned on the map with nothing running, in the app or on the website's Route Planner. Live tracking during a run reads the combat log on your PC, so it stays in the Windows app.

Plan on the web, share with everyone

The website's Route Planner reads the same maps and pack data as the app. Sign in with Discord to save your plans to your account. Publish a route and it gets its own page on the map, where signed-in players upvote it and comment.