0.13.91
Store· Store build 0.13.91.0
Everything since v0.13.43 (4 September). The app is now distributed through the Microsoft Store; this release is the record of what the Store build 0.13.91.0 contains.
Buffs
- Spent buffs leave the overlay at once. A buff the game removes early (Mara's finishers, for example) no longer lingers for 2.5 s with its countdown ticking. The bar itself proves the icon left: the row closes up, or every icon on it is accounted for.
- A buff that moves one cell and is refreshed shows the new number at once, not the old one for most of a second.
- One buff size. The standard size and its toggle are gone; the one setting is read at the same pixels on every screen, and stack badges read right at it.
- Position buffs, one button in the title strip on every page, places both bars and the hero probe over a game that stays clickable. Each box turns green when its icons match the square and red when they do not, with the advice in large type.
- Buffs are read from the screen only. The Source choice is gone, Home says when a bar cannot show its buffs, and a buff with no icon is marked.
- The Buffs page is one multi-select list with a batch editor: adjust several buffs at once, type values, undo a slider drag as one edit.
- Stack counts can be the big number, with their own size, up to three digits, and a buff can glow in its own colour while its count is inside a chosen range.
- Reading is more accurate: the decimal point at the small size, the darkest moment of a cooldown sweep, a countdown that hands over to a timerless form, and a buff picked up in mid-countdown after the app starts.
- Capture runs at 22 Hz, every frame is as fresh as the screen, and a still bar no longer makes the app rebuild its capture every 30 s.
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Keybinds
- Three keys you set by pressing them: show/hide the window, show/hide the buffs, show/hide the relic row. The buff and relic keys only hide and show; tracking keeps running underneath. Keys that would break typing or editing in other programs are refused with the reason shown.
Relics
- Cooldowns follow the game's rule: the game table times one party-wide bonus from Diamond gems. The Grimoire is 300 s from its cast landing, the Portalstone and the Shard are tracked, and the polymorph pool is sized by the run's type.
- The relic row is in the game's party-frame order (tank, damage, damage, healer).
Home and the companion window
- The character name is set once, on Home, for every profile.
- The window stays on top only over the game, drops under other apps, hides on its key whenever the game is in front, and its pages' clocks stop while it is hidden.
- Hero auto-detect reads the combat log inside dungeons too, and each profile has its own hero probe.
- Starting the app mid-run seeds relics and the run from the whole current run, not the last few minutes of the log.
Gear Checker and Route Planner
- Layouts fit laptop windows (1366x768 and 1024x768) and 125 to 200 % display scaling.
- Pulls can be dragged into a new order and inserted between others; the Shadow Lord meter follows the dungeons the game never fixed.
Under the hood
- Background loads never create a window on a worker thread, and a page being torn down never restarts its own timers (the cause of an intermittent test failure).
- Tests never open a dialog on your screen.